Power Room Interior

Power Efficiency Calculator

Optimize your power generation setup with real-time calculations. Compare generator efficiency, calculate ROI and payback time, integrate Efficiency Matrix bonuses, and plan Lazarus Complex power requirements. Build the perfect energy system.

⚡ Select Power Generators

Lumilite Generator

Basic bioluminescent power generator. Reliable starter option for early game power needs.

900 WhCost: 15 Metal, 8 Plastic, 2 Hightech
(0-10)

Lumimax Generator

Advanced high-output bioluminescent generator. Premium power solution for late-game operations.

4000 WhCost: 40 Metal, 25 Plastic, 10 Hightech
(0-10)

Wind Turbine

Renewable wind-powered generator. Weather-dependent but fuel-free operation.

1500 WhCost: 30 Metal, 12 Plastic, 8 Mechanical
(0-10)

Diesel Generator

Fuel-powered generator. Consistent output but requires diesel fuel maintenance.

2500 WhCost: 20 Metal, 15 Mechanical
⚠️ Fuel: 5 Diesel/hour
(0-10)

🔧 Efficiency Modules

🏭 Power Consumers

Lazarus Complex Base

Base power requirement for Lazarus Complex operations. Required for any human cultivation.

100 Wh each
(0-10)

Incubation Chamber

Individual human incubation unit. Each chamber requires 20 Wh. Maximum 5 chambers.

20 Wh eachMax: 5
(0-5)

Defense Turret

Automated defense system. Each turret consumes 30 Wh.

30 Wh eachMax: 10
(0-10)

Storage Climate Control

Climate control for storage areas. Prevents material degradation.

15 Wh eachMax: 3
(0-3)

🎯 Quick Start Guide

  1. Select your power generators (Lumilite for early game, Lumimax for late game)
  2. Add efficiency modules if you have them (Matrix for +10% power, Reducer for -80% consumption)
  3. Configure your power consumers (Lazarus Complex, Defense Turrets, etc.)
  4. Review the results to see if you have sufficient power
  5. Follow recommendations to optimize your setup

How to Use the Power Efficiency Calculator

1

Select Generators

Choose your power generators: Lumilite, Lumimax, Wind Turbine, or Diesel. Adjust quantities (0-10 each).

2

Add Modules

Enable Efficiency Matrix (+10% power) or Voltage Reducer (-80% consumption, -40% speed).

3

Configure Consumers

Add Lazarus Base, Incubation Chambers, Defense Turrets, and other power consumers.

Generator Comparison Guide

Lumilite Generator (900 Wh)

  • Power Output: 900 Wh - Perfect for early game
  • Cost: 15 Metal, 8 Plastic, 2 Hightech
  • Best For: Starting base, single Lazarus Complex
  • ROI: Fastest payback time for small setups

Lumimax Generator (4000 Wh)

  • Power Output: 4000 Wh - Late-game powerhouse
  • Cost: 40 Metal, 25 Plastic, 10 Hightech
  • Best For: Multiple facilities, full Lazarus operation
  • ROI: Best Wh per material ratio

Wind Turbine (1500 Wh)

  • Power Output: 1500 Wh - Renewable energy
  • Cost: 30 Metal, 12 Plastic, 8 Mechanical
  • Best For: Mid-game expansion, fuel-free operation
  • Note: Variable output based on wind conditions

Diesel Generator (2500 Wh)

  • Power Output: 2500 Wh - Consistent output
  • Cost: 20 Metal, 15 Mechanical
  • Best For: Backup power, mobile operations
  • Fuel Cost: Consumes 5 Diesel per hour

Efficiency Modules Explained

⚡ Efficiency Matrix (+10% Generation)

The Efficiency Matrix is a game-changing upgrade for power generation. It increases ALL generator output by 10%, effectively giving you free power.

  • Example: 2× Lumilite (1800 Wh) → 1980 Wh with Matrix
  • Example: 1× Lumimax (4000 Wh) → 4400 Wh with Matrix
  • Cost: 15 Hightech, 10 Metal, 8 Plastic
  • ROI: Pays for itself quickly in large setups

🔋 Voltage Reducer (-80% Consumption)

The Voltage Reducer dramatically cuts power consumption by 80%, but reduces operation speed by 40%. Perfect for non-time-critical operations like Lazarus incubation.

  • Example: Lazarus Base + 5 Chambers (200 Wh) → 40 Wh with Reducer
  • Trade-off: 40% slower operation speed
  • Cost: 12 Hightech, 8 Metal, 6 Copper
  • Best For: Lazarus Complex, storage climate control

Lazarus Complex Power Planning

Power Requirements Breakdown

Lazarus Complex Base: 100 Wh (Required)

Base facility that enables human cultivation. This is mandatory for any Lazarus operation.

Incubation Chambers: 20 Wh each (Max 5)

Each chamber can incubate one human. Total: 100 Wh for all 5 chambers.
Full Lazarus Setup: 200 Wh total (100 base + 100 chambers)

With Voltage Reducer: 40 Wh total

200 Wh × 0.2 = 40 Wh. Save 160 Wh for other operations!
Note: Incubation takes 40% longer

Optimal Power Setups by Game Stage

🌱 Early Game (Days 1-10)

  • Setup: 2× Lumilite (1800 Wh)
  • Powers: Lazarus Base + 3 Chambers (160 Wh)
  • Net Power: 1640 Wh available for expansion
  • Cost: 30 Metal, 16 Plastic, 4 Hightech

⚙️ Mid Game (Days 11-25)

  • Setup: 1× Lumimax + 1× Wind Turbine + Efficiency Matrix (6050 Wh)
  • Powers: Full Lazarus + Defense Turrets (290 Wh)
  • Net Power: 5760 Wh for production facilities
  • ROI: Efficiency Matrix pays for itself in ~3 game days

🚀 Late Game (Days 25+)

  • Setup: 2× Lumimax + Efficiency Matrix (8800 Wh)
  • Powers: Everything with Voltage Reducer on Lazarus
  • Lazarus Power: Only 40 Wh (saved 160 Wh!)
  • Total Available: 8760+ Wh for maximum production

Common Mistakes to Avoid

❌ Common Power Planning Errors

  • Building too many Lumilites late game: Switch to Lumimax for better material efficiency. 5× Lumilite (4500 Wh) costs more than 1× Lumimax (4000 Wh) but provides less power per material.
  • Ignoring Efficiency Matrix: In large setups, the 10% bonus can provide hundreds of free Wh. Calculate the ROI - usually pays for itself in 2-3 days.
  • Not using Voltage Reducer on Lazarus: Since incubation takes multiple days anyway, the 40% speed penalty is negligible compared to 160 Wh saved.
  • Diesel Generator without fuel planning: 5 Diesel/hour = 120 Diesel/day. Make sure you have sustainable fuel production before committing.

Advanced Optimization Strategies

💡 Pro Tips for Power Efficiency

  • Calculate "Power Density": Wh per square meter of base space. Lumimax has the best density, freeing up space for other facilities.
  • Separate Critical and Non-Critical Loads: Use Voltage Reducer only on non-time-sensitive operations (Lazarus, climate control). Keep production facilities at full speed.
  • Plan for 20% Power Headroom: Always generate 20% more than your current consumption to handle unexpected needs and future expansion.
  • Material ROI Analysis: Track Hightech carefully - it's the bottleneck resource. Efficiency Matrix costs 15 Hightech but can save you from building extra generators (which also cost Hightech).

Frequently Asked Questions

Q: Should I build Lumilite or save for Lumimax?

A: Early game (first 5-7 days): Build 1-2 Lumilite to get started. Mid-late game: Always save for Lumimax. The material efficiency is significantly better, and space is precious in your base.

Q: Is the Efficiency Matrix worth the cost?

A: Yes, if you have 3+ generators. Example: 3× Lumimax (12000 Wh) → 13200 Wh with Matrix. That's 1200 Wh of free power - equivalent to 1.3× Lumilite generators. ROI is typically 2-3 game days.

Q: When should I use the Voltage Reducer?

A: Use it on Lazarus Complex (incubation takes days anyway), storage climate control, and any non-critical systems. Don't use it on production facilities or defense turrets where speed matters.

Q: How much power does a full Lazarus setup need?

A: 200 Wh total (100 Wh base + 5× 20 Wh chambers). With Voltage Reducer: Only 40 Wh. Recommended: 2× Lumilite (1800 Wh) is more than enough for full Lazarus operation.

Q: Is Wind Turbine reliable?

A: Wind Turbines have variable output based on weather. They're great as supplementary power (no fuel cost!) but don't rely on them as your only source. Pair with Lumilite/Lumimax for consistent baseline power.

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