
Power Efficiency Calculator
Optimize your power generation setup with real-time calculations. Compare generator efficiency, calculate ROI and payback time, integrate Efficiency Matrix bonuses, and plan Lazarus Complex power requirements. Build the perfect energy system.
⚡ Select Power Generators
Lumilite Generator
Basic bioluminescent power generator. Reliable starter option for early game power needs.
Lumimax Generator
Advanced high-output bioluminescent generator. Premium power solution for late-game operations.
Wind Turbine
Renewable wind-powered generator. Weather-dependent but fuel-free operation.
Diesel Generator
Fuel-powered generator. Consistent output but requires diesel fuel maintenance.
🔧 Efficiency Modules
🏭 Power Consumers
Lazarus Complex Base
Base power requirement for Lazarus Complex operations. Required for any human cultivation.
Incubation Chamber
Individual human incubation unit. Each chamber requires 20 Wh. Maximum 5 chambers.
Defense Turret
Automated defense system. Each turret consumes 30 Wh.
Storage Climate Control
Climate control for storage areas. Prevents material degradation.
🎯 Quick Start Guide
- Select your power generators (Lumilite for early game, Lumimax for late game)
- Add efficiency modules if you have them (Matrix for +10% power, Reducer for -80% consumption)
- Configure your power consumers (Lazarus Complex, Defense Turrets, etc.)
- Review the results to see if you have sufficient power
- Follow recommendations to optimize your setup
How to Use the Power Efficiency Calculator
Select Generators
Choose your power generators: Lumilite, Lumimax, Wind Turbine, or Diesel. Adjust quantities (0-10 each).
Add Modules
Enable Efficiency Matrix (+10% power) or Voltage Reducer (-80% consumption, -40% speed).
Configure Consumers
Add Lazarus Base, Incubation Chambers, Defense Turrets, and other power consumers.
Generator Comparison Guide
Lumilite Generator (900 Wh)
- Power Output: 900 Wh - Perfect for early game
- Cost: 15 Metal, 8 Plastic, 2 Hightech
- Best For: Starting base, single Lazarus Complex
- ROI: Fastest payback time for small setups
Lumimax Generator (4000 Wh)
- Power Output: 4000 Wh - Late-game powerhouse
- Cost: 40 Metal, 25 Plastic, 10 Hightech
- Best For: Multiple facilities, full Lazarus operation
- ROI: Best Wh per material ratio
Wind Turbine (1500 Wh)
- Power Output: 1500 Wh - Renewable energy
- Cost: 30 Metal, 12 Plastic, 8 Mechanical
- Best For: Mid-game expansion, fuel-free operation
- Note: Variable output based on wind conditions
Diesel Generator (2500 Wh)
- Power Output: 2500 Wh - Consistent output
- Cost: 20 Metal, 15 Mechanical
- Best For: Backup power, mobile operations
- Fuel Cost: Consumes 5 Diesel per hour
Efficiency Modules Explained
⚡ Efficiency Matrix (+10% Generation)
The Efficiency Matrix is a game-changing upgrade for power generation. It increases ALL generator output by 10%, effectively giving you free power.
- Example: 2× Lumilite (1800 Wh) → 1980 Wh with Matrix
- Example: 1× Lumimax (4000 Wh) → 4400 Wh with Matrix
- Cost: 15 Hightech, 10 Metal, 8 Plastic
- ROI: Pays for itself quickly in large setups
🔋 Voltage Reducer (-80% Consumption)
The Voltage Reducer dramatically cuts power consumption by 80%, but reduces operation speed by 40%. Perfect for non-time-critical operations like Lazarus incubation.
- Example: Lazarus Base + 5 Chambers (200 Wh) → 40 Wh with Reducer
- Trade-off: 40% slower operation speed
- Cost: 12 Hightech, 8 Metal, 6 Copper
- Best For: Lazarus Complex, storage climate control
Lazarus Complex Power Planning
Power Requirements Breakdown
Lazarus Complex Base: 100 Wh (Required)
Base facility that enables human cultivation. This is mandatory for any Lazarus operation.
Incubation Chambers: 20 Wh each (Max 5)
Each chamber can incubate one human. Total: 100 Wh for all 5 chambers.
Full Lazarus Setup: 200 Wh total (100 base + 100 chambers)
With Voltage Reducer: 40 Wh total
200 Wh × 0.2 = 40 Wh. Save 160 Wh for other operations!
Note: Incubation takes 40% longer
Optimal Power Setups by Game Stage
🌱 Early Game (Days 1-10)
- Setup: 2× Lumilite (1800 Wh)
- Powers: Lazarus Base + 3 Chambers (160 Wh)
- Net Power: 1640 Wh available for expansion
- Cost: 30 Metal, 16 Plastic, 4 Hightech
⚙️ Mid Game (Days 11-25)
- Setup: 1× Lumimax + 1× Wind Turbine + Efficiency Matrix (6050 Wh)
- Powers: Full Lazarus + Defense Turrets (290 Wh)
- Net Power: 5760 Wh for production facilities
- ROI: Efficiency Matrix pays for itself in ~3 game days
🚀 Late Game (Days 25+)
- Setup: 2× Lumimax + Efficiency Matrix (8800 Wh)
- Powers: Everything with Voltage Reducer on Lazarus
- Lazarus Power: Only 40 Wh (saved 160 Wh!)
- Total Available: 8760+ Wh for maximum production
Common Mistakes to Avoid
❌ Common Power Planning Errors
- •Building too many Lumilites late game: Switch to Lumimax for better material efficiency. 5× Lumilite (4500 Wh) costs more than 1× Lumimax (4000 Wh) but provides less power per material.
- •Ignoring Efficiency Matrix: In large setups, the 10% bonus can provide hundreds of free Wh. Calculate the ROI - usually pays for itself in 2-3 days.
- •Not using Voltage Reducer on Lazarus: Since incubation takes multiple days anyway, the 40% speed penalty is negligible compared to 160 Wh saved.
- •Diesel Generator without fuel planning: 5 Diesel/hour = 120 Diesel/day. Make sure you have sustainable fuel production before committing.
Advanced Optimization Strategies
💡 Pro Tips for Power Efficiency
- ✓Calculate "Power Density": Wh per square meter of base space. Lumimax has the best density, freeing up space for other facilities.
- ✓Separate Critical and Non-Critical Loads: Use Voltage Reducer only on non-time-sensitive operations (Lazarus, climate control). Keep production facilities at full speed.
- ✓Plan for 20% Power Headroom: Always generate 20% more than your current consumption to handle unexpected needs and future expansion.
- ✓Material ROI Analysis: Track Hightech carefully - it's the bottleneck resource. Efficiency Matrix costs 15 Hightech but can save you from building extra generators (which also cost Hightech).
Frequently Asked Questions
Q: Should I build Lumilite or save for Lumimax?
A: Early game (first 5-7 days): Build 1-2 Lumilite to get started. Mid-late game: Always save for Lumimax. The material efficiency is significantly better, and space is precious in your base.
Q: Is the Efficiency Matrix worth the cost?
A: Yes, if you have 3+ generators. Example: 3× Lumimax (12000 Wh) → 13200 Wh with Matrix. That's 1200 Wh of free power - equivalent to 1.3× Lumilite generators. ROI is typically 2-3 game days.
Q: When should I use the Voltage Reducer?
A: Use it on Lazarus Complex (incubation takes days anyway), storage climate control, and any non-critical systems. Don't use it on production facilities or defense turrets where speed matters.
Q: How much power does a full Lazarus setup need?
A: 200 Wh total (100 Wh base + 5× 20 Wh chambers). With Voltage Reducer: Only 40 Wh. Recommended: 2× Lumilite (1800 Wh) is more than enough for full Lazarus operation.
Q: Is Wind Turbine reliable?
A: Wind Turbines have variable output based on weather. They're great as supplementary power (no fuel cost!) but don't rely on them as your only source. Pair with Lumilite/Lumimax for consistent baseline power.
